![]() ![]() Prior to the service's rebranding, it was a four-minute trial period. Once eight minutes are up, the player can no longer try the game out without buying it. After eight minutes of runtime, the game is paused and the player is given the option to either quit the game or purchase the full version to keep playing. ![]() One unique feature of XBLIG Games is that all games have an enforced eight-minute trial period, where players can download and run the game on their Xbox Live account as a free timed demo. Prior to the service's rebranding, they were sold for either 200, 400, or 800 MSP (approx. XBLIG Games were only sold in the "Indie Games" section of the Xbox Live Marketplace (with limited visibility outside of the section) and were sold for either 80, 240, or 400 Microsoft Points (approx. While games can make use of some of Xbox Live's special functionality (including online multiplayer, party chat, and Xbox Avatars), other parts of the platform were restricted (with games not showing in players' game lists and having no support for the platform's achievement or leaderboard systems). It was not available in all regions.Īll games classified as XBLIG titles were developed using the Microsoft XNA framework and had limited Xbox Live functionality. It was introduced to the public on Novemand was later discontinued on October 7, 2017. ![]() Xbox Live Indie Games (formerly Xbox Live Community Games) was a line of downloadable games for the Xbox 360 that were created, peer-reviewed, and self-published by a community of independent developers for the Xbox Live Marketplace. Overview An example "cover art" for a XBLIG game. ![]()
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